02 Nov 2011
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Oganalp Canatan
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Columns
If you are like me, one of the old timers in gaming who had the chance to enjoy Commodore 64 games back in 80s or who was able to catch the golden era of gaming in the 90s, there is a chance that you are getting pissed off at things that you see in today’s gaming business cycle.
The last 20 years had many sour memories left in our minds. The downfall of Sierra, EA’s acquiring of Maxis, Origin, Bullfrog and Westwood, Interplay’s dark fortune that lead to the demise of Black Isle Studios, Ion Storm’s bad luck… I can add many more to this list.
25 Oct 2011
by
Oganalp Canatan
category
Columns
“Unless we apply DRM measures, we won’t be able to prevent piracy.”
It sounds true... just joking, it doesn’t.
DRM (or Digital Rights Management, if you have the patience to use it long) was always a part of gamers’ lives. Copy protection, in one way or another, was always a “problematic solution” for developers to fight against piracy. I acknowledge the reality of piracy. Yes, piracy is very much real. OK?